1. i have a sphere around the scene to give a sky background. my GI light is inside the sphere, but always renders black unless i remove the sphere, as though the sphere is blocking them but it isnt… any ideas on that one?!?
2. Ive made a box, then added vex mountain SOP with the following function in the frequency fields: fit(rand(1.454), 0, 1, 0.5, 1.5) to get some random values.
but when i make copies of the object the values of all objects are the same, they arent different across each copy. is there a way to do this, effectively randomise the seed? id rather not copy the object then attach a unique vex mountain to each instance.
cheers



