hi all, a couple of questions:
1. i have a sphere around the scene to give a sky background. my GI light is inside the sphere, but always renders black unless i remove the sphere, as though the sphere is blocking them but it isnt… any ideas on that one?!?
2. Ive made a box, then added vex mountain SOP with the following function in the frequency fields: fit(rand(1.454), 0, 1, 0.5, 1.5) to get some random values.
but when i make copies of the object the values of all objects are the same, they arent different across each copy. is there a way to do this, effectively randomise the seed? id rather not copy the object then attach a unique vex mountain to each instance.
cheers
GI light black with sphere sky in scene | random numbers
4294 4 1- uniqueloginname
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- puma.snyder
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no idea about question 1, but for the second one, I think you need to feed the rand() function with a different argument for each “copy” in order to get different values from it. If possible, put them all in one object and use copy stamping, then you have access to $PT as an argument for rand().
If this is not an option, you could try using the opdigits expression inside your argument. I never used it, so you need to look it up in the expression pdf.
If this is not an option, you could try using the opdigits expression inside your argument. I never used it, so you need to look it up in the expression pdf.
- edward
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GI in mantra works by taking light from the environment when rays bounce off into space. Since you've enclosed your whole scene into a sphere, then none of the bounced rays can get out.
If you just want a background image, it's much better to do it at the compositing stage. Or perhaps render out a separate pass if you need to.
If you just want a background image, it's much better to do it at the compositing stage. Or perhaps render out a separate pass if you need to.
- Siavash Tehrani
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- uniqueloginname
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