Job offer for C++ dev: Houdini fluid cache

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Hi

I am searching for a way to get houdini fluid into other apps for rendering with your scene.

Create a new houduini node that will read the fluid float 3D grids and writes them into a file. File SDK available, so once you have a pointers to the 3D float arrays and the filename from the UI, the file save itself is easy.

A read cache node would also be nice, but does not have priority.

You can either reply here or send me an email Mail at BinaryAlchemy.de
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There is also a 3rd task:
Read existing fluid cache files from houdini without the Houdini SDK.
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