Creating smoke without pyro

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Hi,

I have been trying to develop smoke without the use of pyro. The smoke I am trying to create is industrial, chimney smoke. I think I have got the particles behaving in the way I want, but the look just isn't right.

I have tried looking for some tutorials but I haven't had much luck. The problem is that particles become free and then when rendered look like large balls of cotton (as you can see in the screen-shot), but when I increase the size of each particle's texture (which sort of works) it becomes undetailed and unfocussed like the smoke example in the bottom right.

I'm pretty new to volumetrics, so if someone could point me in the right right direction that would be great! Any help will be much appreciated! I have also attached the HIP file to show how I have been going around things.

Thanks again.

Attachments:
SmokeLatest.hipnc (642.1 KB)
fogtests.jpg (121.9 KB)

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