Optimize it ? Autoresize it ? Question about FLIP sim

   3931   1   2
User Avatar
Member
383 posts
Joined:
Offline
Hello,

I m working on a project invloving FLIP simulation. I have to create shorewave fx. During the animation the camera will ride along a shore.
You can see the landscape a the camera riding in the attached picture.
The thing is the camera is not able to see all the ocean in one frame.
So I wonder how to optimize this. The shore is huge ( 800 hundred meters ) and I have a big amount of particle to simulate.

I saw some test on vimeo about autoresize and FLIp sim.
http://vimeo.com/40215700 [vimeo.com]
http://vimeo.com/49515450 [vimeo.com]

First of all, I have no idea how they made it. Second of all, I really don't know if it is a good approach to optimize my scene …
Can the autoresize deal with collision and static object/solver and the field force I am using to create the waves ?

Thanks for your answer and your help.

Vincent

Attachments:
scene.jpg (433.9 KB)

http://vimeo.com/vbkstudio [vimeo.com]
User Avatar
Member
383 posts
Joined:
Offline
yo !

I just tried to hit the “Dynamic resize Field” in the “Volume Limits” parameters of the Flipsolver but when I render the simulation the velocity of my particle a updated wrong ( following the movement of the box).
How can I fix that : I started from the waterfall tutorial and I need proper velocity field for the PopSolver part.
I attached a test scene.

Attachments:
vbk_ocean_resiszeTest.hip (1.8 MB)
ResizeTest.jpg (374.4 KB)

http://vimeo.com/vbkstudio [vimeo.com]
  • Quick Links