working with instancepoint() in geo transforms

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Hey all -

So I'm trying to use instancing, and give my instances random rotations/scales/tranforms. So I've got my instance object, and in the object context I've added my instancepoint() expressions to rotation/scale/et al.

However, in the viewport houdini treats these transforms as whole object transform - so rather than rotate each individual object a random amount, it does the calculation once and rotates the whole group. The renders are fine, but it's basically impossible to see what I'm doing in the viewport correctly.

What's the best way to work with instancepoint transforms without losing the ability to see your work in the viewport? I could deal with either a “toggle expression off” option, or the ability to remove /obj/ level transforms when looking inside the instance object.

Thanks!
-Mike
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If you're using the GL viewports, the instancepoint() expression will be evaluated per instance for the transform when Point Instancing is on. Point instancing in the viewport is not supported in the H11 renderer.

Attachments:
instancepoint.hip (75.4 KB)

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