Cloth object lifting RBD

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Is there a way to lift a rigid body object wih cloth?

I made a small pocket as a test.. when I use a very very low density like 0.01 I can hold the rigid body just a little but it will still fall through somehow..

Thanks in advance..

Attachments:
cloth.hipnc (275.3 KB)

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ive always been under the impression that this was not possible, and that the only way to do this was by making the rbd a very stiff cloth / wire object.
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I think this must be possible using SOP with vopsop calculating the difference between current frame with cloth rest position or the previous frame and push them back into DOPS.. however I cannot try this out for now..
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I believe they added some support in 12.5 for cloth feedback –

http://www.sidefx.com/docs/houdini12.5/cloth/interaction_solvers [sidefx.com]

I think it's just the order in which you do the dop network to get the feedbacks working right. I've not yet tried.
Ian Farnsworth
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