cam depth drives pscale

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Hi guys!
I have a question about pscale relative to depth, a general problem is near particles have bigger radius than further particles as rendering.
I think the SHOP will solve it, but…how?
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This thread might be able to help you:

http://forums.odforce.net/index.php?/topic/11972-constant-partcle-size/ [forums.odforce.net]

Cheers

Tony
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Thank you Tony!
I have already solved it, and this thread you provide give me more THINK about rendering particles, thank you
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