FE Wood splinters workflow

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Hi,anyone knows how to make bursting splinters using FE?
the default preset breaks the object in a sort of Voroni ugly pattern,you can change the frequency but still looks ugly

The 13mov have a very cool scene about this,but i wonder if they drive the highres with a proxy ,if that so,i cant figure the workflow to drive highres objects.

looking at the FE preset the cuts are done in attrib_fracturepart with a voroninoise.

But i wonder what its the best approach

Thanks!
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