Particle nAge to pyro emission

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Hi there,

its a common used thing in maya setUps to use ramped or reduced
emission of fuel or heat or density over particles lifespan,
so based on ageNormalized which gives a value from 0-1 what we
can use.

so im a bit courious that there is no simple way of doing the same
thing in H…. but i know i had a tutorial where in some quote or in passing
he created a vop sop to create a fuel field to pipe in to the dop pyro sim.

if this the way to go ? and if yes can somebody in short explain the setup
to me cause i dont find the tut anymore.

thx
deHeavy
Janko Kissel
Maya & Houdini Smoke and Demolition VFX-Artist
http://vimeo.com/heavyatvimeo [vimeo.com]
https://www.youtube.com/user/masterheavyone/videos [youtube.com]
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