Hi there,
its a common used thing in maya setUps to use ramped or reduced
emission of fuel or heat or density over particles lifespan,
so based on ageNormalized which gives a value from 0-1 what we
can use.
so im a bit courious that there is no simple way of doing the same
thing in H…. but i know i had a tutorial where in some quote or in passing
he created a vop sop to create a fuel field to pipe in to the dop pyro sim.
if this the way to go ? and if yes can somebody in short explain the setup
to me cause i dont find the tut anymore.
thx
deHeavy
Particle nAge to pyro emission
1942 0 1- -heavy-
- Member
- 62 posts
- Joined: Oct. 2007
- Offline
Janko Kissel
Maya & Houdini Smoke and Demolition VFX-Artist
http://vimeo.com/heavyatvimeo [vimeo.com]
https://www.youtube.com/user/masterheavyone/videos [youtube.com]
Maya & Houdini Smoke and Demolition VFX-Artist
http://vimeo.com/heavyatvimeo [vimeo.com]
https://www.youtube.com/user/masterheavyone/videos [youtube.com]
-
- Quick Links