Liquid meshing question

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Hello,

i know that might sound like a really stupid question, but how do you setup the meshing of a liquid to look as i see in mostly of the fluid simulation here or on vimeo?

i have tried playing with the particle distance, but i guess i am missing some nodes as i have tried aswell to play around with the vdb node, but it doesnt change the blobby look i am getting.

Would someone mind to share his settings?

thank you
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I think you got the answer on vimeo.
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Hey,

Well..almost, as i was mentioning you the nodes you have suggested me were already in place in the fluid solver (houdini 13), so i was trying to figuring out what i was still doing wrong and finally i got it to work…

thanks for the help
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