For everybody out there coming from Softimage looking at Houdini I am going to start preparing a quick guide on how to translate certain concepts that are the bread and butter of Softimage workflow into Houdini.
Since I did the switch a year and a half a go I have been little by little finding how to put together these ideas, from onion skinning to partitions, from passes to motion editing, animation layering, etc…
For those of you that like me have switched and are already well inside Houdini and want to help me out I will love to get email me directly and we could accelerate the process.
For those of you that are Houdini experts I will ask you to cast an eye to see if these approaches could be done better.
For those of you that starting, welcome, this community reminds me so much of the old Softimage days where developers, support, experts and all sorts of artists that seeing all these old friends again here is going to be a blast.
So I just installed a trail of Maya.. The only button I could bring myself to click was the little x in the left top corner. This place already feels so much friendlier Can't wait to start learning houdini atlast. Thinks for the kick in the ass to get me started AD G
I hope i am not being intrusive but i would like to make one small request if you could find the time i would be eternally grateful. One of the strongest features when dealing with si for lighting was the pass/partition/override workflow for layers and similar, would it be possible to include this in the lighting section.
Thanks in advance.
EDIT: Sorry i skipped the rendering tab on your flowchart. I see its all there, i apologize and seriously thank you for taking your time to ease out transition. I think you will have a lot of beers coming your way soon