hello, 6 month ago I decided to switching(not completely for now) after many many years from 3dmax to houdini. I will learning it step-by-step for the next years…so a lot do….but for now houdini is total mind blowing .. and I tried to understand only sops and a litlle bit of mantra….and chops/dops bring up another universe to dive in :shock:
I am really happy about your feedback especially from you guys. 6 month sounds short time but i could use some knowledge of my many years of 3dsmax. ..and if I like something then i can't stop doing it.
the jetfighter-shot was the most ambitious project. i try to concentrated on one complete vfx shot in 4 weeks. last year i had done the modelling/shading of jetfighter in 3dsmax/vray. then i saw the ballon-examplescene from milan suk(bullet sop) and i thought how nice would be to put huge amount of ballons on jet on airport-tempel. i took my camera, shoting some seq and hdri. tracking. rebuild it the ballon-scene-files, learn and extend exicting controlls. 8) the jet was rendered in max (with transformation form houdini-sim) and the ropes and ballons was rendered in mantra.
…and i am really amazed about the sidefx-philosophy, how they connected to the userbase… a small professionell community. i feel with houdini we have a bright future… i couldn't stop….and i am not a salesmanager! its totally opposite to autodesk in every aspect!!
if somebody is interested in, here my first steps with dops (meshed pyro sim) with some displacements….and its a brezzed how nicely mantra works with displacment..
if somebody is interested in, here my first steps with dops (meshed pyro sim) with some displacements….and its a brezzed how nicely mantra works with displacment..
never to a late: work with pyro and particle advect by volumes. With the cached particles I used the particles to vdb node and meshed it with vdb fluid surfacer.