Hi guys,
I'm working on a Pyro simulation using the Flames shader.
I need to render out the normal pass but I still can't get it, it shows me a black screen when I try to view it.
In the mantra node I put an extra image plane and I filled it this way:
_ VEX variable: N
_ Vector
_ Pixel Filter: minmax min
Could anyone tell me how to create the normal pass from Pyro?
Thank you so much!
Pyro Normal Pass
6085 2 0- Antonio Cappiello
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- Nima
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- Antonio Cappiello
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