Pyro Normal Pass

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Hi guys,

I'm working on a Pyro simulation using the Flames shader.
I need to render out the normal pass but I still can't get it, it shows me a black screen when I try to view it.

In the mantra node I put an extra image plane and I filled it this way:
_ VEX variable: N
_ Vector
_ Pixel Filter: minmax min

Could anyone tell me how to create the normal pass from Pyro?

Thank you so much!
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hi
check this link:
http://forums.odforce.net/topic/14661-normal-passes-on-volume-renders/ [forums.odforce.net]
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Hi NimaNolan,
It seems awesome!
Thank you for the link. I'm going to try that way
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