Hi everyone,
I'm looking for suggestions on how to go about creating clouds for earth to be viewed from space. My first attempt is to use VOPs to create a surface shader. I've tried that with the clouds VOP, which creates clouds on a local scale. I.E. simple clouds. I need huge weather systems MADE of simple clouds, with swirls and the like. Any ideas? Are there any other approaches (non-VOPs) that would be better?
Christine
How to make clouds for global earth
2499 1 1- chrsmith
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- deecue
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Are there any other approaches (non-VOPs) that would be better?
a more complex solution would be to create your weather system with particles and have them creeped on to your ‘world’ surface. Then use metaballs and i3d to create your volumetrics of the clouds. A bit more involved and may not be necessary depending on how close your are getting to the clouds themselves.
hth,
dave
Dave Quirus
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