Hi! I have a simple scene, where a cloth object sphere hits a wall, which was made by deforming collider shelf button. I assume, that after the spere hits the wall it should bounce a bit and fall down, while in fact, it hits the wall and stick to it. Any ideas how to fix the issue?
Upd
Okay, looks like it's not sticking, but just pushed to the wall by External velocity offset. Then there is a simple solution, just animate this channel.
hi my friend. you should use wind force instead of drag because drag force apply in all frame with gravity force so your object stick after collision and then fall!!!! see project file to understand. thanks.