tiled water animation

   3436   5   1
User Avatar
Member
93 posts
Joined: March 2014
Offline
Hi.

I'm new in Houdini. I found this tool very powerful. And i've been learning it. I have a question about tiling for water effect. Is it possible to tile noise pattern and noise animation in Houdini without seams?
This is for games animated textures.

Here is what i did but i can't get seamless tiling:



A attached my project file.

Any help is appreciated.

Thanks.

Attachments:
test_water.hipnc (81.9 KB)

User Avatar
Member
443 posts
Joined: Sept. 2012
Offline
Apply noise after copy.
User Avatar
Member
443 posts
Joined: Sept. 2012
Offline
make sure you fused points after copy.
User Avatar
Member
443 posts
Joined: Sept. 2012
Offline
noise inside vopsop is working on point position so can't tile it using copy after applying noise.
User Avatar
Member
443 posts
Joined: Sept. 2012
Offline
PradeepBarua
make sure you fused points after copy.

If you will not fuse point then you will get hard edge in between.
User Avatar
Member
93 posts
Joined: March 2014
Offline
PradeepBarua
PradeepBarua
make sure you fused points after copy.

If you will not fuse point then you will get hard edge in between.

Thanks for the replies.
But the point is to use one grid object and tile it in games.
For example like here:
http://tilesettutorial.files.wordpress.com/2009/09/wallandshadow.png [tilesettutorial.files.wordpress.com]

This is for games. Not for video production.

It seems it's not possible to make tiled noise. I have to make some post changes to rendered images.
  • Quick Links