How to create Big Flip Wave from Big Geometry Wave ?

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Hi all , I know we can simulate a Flip Simulation based on animated geometry in naiad , Now I like to do it in Houdini .

I wanna create a large scale ocean with very big waves (storm) , I made an animating geometry for this wave , now I think I can use this for controlling a Flip simulation to achieve full dynamic simulation , right ? this is good idea for creating big ocean waves ? :?

Thanks
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Any solution ?! :cry:
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Oh , Please Houdini Masters :cry:
I really need any solution .

I wanna simulate a very big wave that falling down and breaking a big ship , I wanna make this wave with deforming geometry , then convert it to the Flip Particles , I saw before one of my friends did that in Naiad , he just made a animated wave geometry in Maya , then exported it to the Naiad with Alembic format , then naiad filled inside of this geometry with Flip Particles and finally Flip Particles behaved like reference Geometry !
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I really need this subject
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Might as well try having geo that forms the wave acting as a deforming collider / pump that pushes the wave.

You really sorta need to rnd this and then post how far you get then It's easier to help out.
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