fishcrowd with new pop steers nodes

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Hey everyone,

i trying to make a nice flowing fishcrowd with the h14 pop steers nodes. These are my (houdini) reference:
https://vimeo.com/23916800 [vimeo.com]
https://vimeo.com/29841861 [vimeo.com]

I setup a simple testscene with sphere for obstacle and one pop steer seek (in the center of the sphere).
First I only want to create an nice flowing pointcloud. But I am far far away from the examples above. It driving me crazy, maybe I have fundamental wrong setup.
I couldn't get the obstacle steer node to work. Its doing nothing

I would be very happy if somebody could look in my hipfile.
I am newbie in the world of crowds

Attachments:
simple_fishcrowd.hiplc (746.1 KB)

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hi
check file
particles avoid sphere and seek goal position

Attachments:
simple_fishcrowdZ.hiplc (296.3 KB)

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thanks for your file …its a good idea to use static object to avoid intersection. but i miss a little bit this obstacle steer behavior.
like in the vimeo links above, where the agents look “in the future” and try to avoid the obstacle.
and i always have to use pop drag, otherwise the fish accelerating to much.
i think it must be simple with this steer nodes, but maybe I don't find the right settings. any other idea would be great
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