(Solved) POP Network in Houdini 14 adding force

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Hello, How can I add forces like gravity in new popnet in Houdini 14? It's again updated and I have to learn it again I think. Please help

Edit: Solved: It seems if Scatter or point generated nodes are input before popnet then the emission type in source within popnet should be “points” or “all points” not “scatter on to surface”
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