I'm trying to recreate this stunning concept art from Jodorowsky's Dune. The idea is just a ten second or so slow camera move with the gas spilling out out of the ship and freezing off into ice. The ship itself is done, but I am having a very difficult time getting the effect for the fluid/ice that I want with the tools that I have.

Mainly, I want to capture the process of the gas (I guess it would technically be a powder, since it's supposed to be Spice) slowly freezing and settling into long tendrils and sheets of ice/snow. The concept art does a fantastic job of illustrating the substance at different stages of crystallization (for instance in the left + bottom center of the cloud you can see it's turned into longer tendrils of hard ice, whereas to the right of the image it's still in a softer stage more akin to snow or a very thick gas).
I'm thinking all this means that at some point, my sim would have to go from a gaseous state to a solid, as well as have some stages in between? How long would it take for me (i've never used houdini before) to rig up that sort of effect?
Furthermore, is there an easy way to produce these fine fans of ice tendrils like on the upper left of the cloud? So far I have tried meshing an x-particles system in c4d, but it's not really giving me the level of control or fine detail I need (without setting the mesh density to a level that c4d can't handle).



