hey beginner here,
Looking for ideas / approaches to tackling this sort of high velocity / dissipating volume effect.
https://www.youtube.com/watch?v=dyS31nlrXn4&t=47 [youtube.com]
so far I've tried several approaches including a simple smoke setup and a sop level effect with particles and metaballs that I converted into volumes.
Haven't really gotten close to the reference and am wondering if I am just approaching the effect incorrectly altogether.
I've used maya fluids a bunch and am not new to 3d just houdini if that knowledge helps at all.
Thanks for stopping by