Just wanted to share my (updated) first crawling attempts with this great piece of software…
https://vimeo.com/129320824 [vimeo.com]
Cheers
The first days...
4359 9 0- gojade
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- anon_user_89151269
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- gojade
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- anon_user_89151269
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- gojade
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Nope, coming from 3dsmax…
That's why I tried to construct a greeble system (the house-planetoid).
And of course H has vast advantages as you can go low-level and build your own systems (that's why I want to learn it). But sometimes I still wish to have some easy solutions (for example a kind of “super-copy” would be nice with automatique wirering for random scale, rotation, etc. , instead as stamping on your own…) So I wonder is there some kind of “advanced-essential-node- collection”?
That's why I tried to construct a greeble system (the house-planetoid).
And of course H has vast advantages as you can go low-level and build your own systems (that's why I want to learn it). But sometimes I still wish to have some easy solutions (for example a kind of “super-copy” would be nice with automatique wirering for random scale, rotation, etc. , instead as stamping on your own…) So I wonder is there some kind of “advanced-essential-node- collection”?
- goldfarb
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you can use HDAs (Houdini Digital Assets) for this…
build the kind of copy/stamping thing-a-ma-jig that you want/need…then you can just load it anytime you want…
also check out the Orbolt store:
https://www.orbolt.com/ [orbolt.com]
build the kind of copy/stamping thing-a-ma-jig that you want/need…then you can just load it anytime you want…
also check out the Orbolt store:
https://www.orbolt.com/ [orbolt.com]
- gojade
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- buki
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quickly setup pscale with qLib
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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