illuminance1

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I am a cg student currently learning Houdini.
How can I include a illuminance loop in a surface shader?

because I am trying to make a simple translucent shader (doubleSide) in Vex builder. But the illuminance loop never work even I connected the P, N, and angles to the loop.

Any help will be appreciated!
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well, post from 2005 but who knows, maybe he still lives

Hi,

Did you found solution for you problem ? I'm also trying to build translucent doubleSided material with a help of illuminanceLoop.
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Would this be of any help:

http://vimeo.com/7843080 [vimeo.com]

Peter Quint talks about Illuminance loops there…
Houdini Models [learning3dfromscratch.blogspot.com]
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Hey Jim,

Yeah, I'v seen this. Now I'm going thru C# tutorials from Buzz so didn't have time to fight with this now.

Mario Marengo in this http://forums.odforce.net/index.php?/topic/10664-translucent-ticket/page__p__68792&#entry68792 [forums.odforce.net] topic ben so kind and made example shader for me that don't need illuminace.

And mrice in this http://forums.odforce.net/index.php?/topic/10683-fighting-with-illuminanceloop/page__p__68858&#entry68858 [forums.odforce.net] topic helped me to fight with my problem with illuminance.


Anyway, thanks for interest.
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