How to bake a camera projection to uv's

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Hello Sidefx,

For a recent project, we where taking the plate as an initial projection through the camera. We would bake this to a texture map on the existing uv's. Now we could paint in mari and clean up these textures.

I am trying to re-create this setup in h15, but I am not getting the result I'd like. Are there settings in the transform vop that make this work? (to get the projection, I transform from camera space to ndc space, I imagine I should use a uv to ndc or something.)

Is this possible?

Thanks,
koen

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