I have a POP VOP in my flip simulation, and I'd like to use a volume sample node within that.
Whenever I use Volume Samples in attribute VOPs, I wire my volume into the second input, and switch “Input” parameter to “Second”. However I can't do that with a POP VOP, as they don't give you a place to wire inputs when the POP VOP is in DOPs.
Instead, I have to use the “Geometry File” parameter, and I'm quite sure that in order to use a path reference to refer to the Volume that I want to use, I need to use an expression.
But I'm not sure what expression to use. The psudocode would be something like:
`GetNode(“/obj/Bowl/OUT_RIM_SDF”)`
Thoughts?
Thanks!
Luke
Alternative to opinput for POP VOP?
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- Luke Letellier
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- Enivob
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Here is the string path I use to reference attributes in the crowd system. Perhaps this syntax will help you define a path for your needs?
string handle_path = “op
obj/crowd_sim:crowdobject/Geometry”;
vector goal_location = point(handle_path,“P”,i@some_id);
string handle_path = “op
obj/crowd_sim:crowdobject/Geometry”;vector goal_location = point(handle_path,“P”,i@some_id);
Using Houdini Indie 20.5
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Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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- Luke Letellier
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- pezetko
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- Luke Letellier
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