Houdini FX, Houdini Engine, Fabric Engine 2 and UE4...

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Does anyone know the status of integration of Houdini with Fabric Engine? Is there a way I can get a Fabric Canvas in to Houdini?

I saw this video:

https://vimeo.com/126371420 [vimeo.com]

…would this Github repo enable the same thing in Houdini Indie I wonder….

https://github.com/varomix/SpliceHoudini [github.com]

… or is the 3rd party plugin for Houdini mentioned on Fabric's site something else. Integration is mentioned here: http://fabricengine.com/resources/ [fabricengine.com] but there is no link.

Also I'm new to all this procedural stuff and so a little clarification would be great.

Given my target platform is VR apps on Epic's UE4, what do I gain from adding Fabric Engine to the mix (apart from the obvious great ability to target other platforms too…?). From what I can see it's the relative ease of programming in KL plus the possibility of a realtime renderer for Fabric. Can someone confirm the lack of a realtime renderer for Houdini that can pipe output live in to UE4?

If I wanted to stream a live data into UE4 from a real user - e.g. say an live animated point cloud streamed in to UE4 from a connected depth camera (e.g. Kinect) - then I'd want to use Fabric in the mix.

But if a just wanted to show a pre-recorded point cloud in UE4 I could process in Houdini and then use the Houdini Engine plugin for UE4 to get the animation in to UE4 (i.e. assuming I'm not bothered about using Canvas nodes in another app for processing then I wouldn't need Fabric here).

On top of all of this do people feel that Houdini Indie is well rounded enough to drop Modo or Blender for those doing game/realtime stuff?

To give you an idea of my use case, I'm working on this:

http://imnh.org [imnh.org]

all the stuff in the video above was hand placed in the UE4 editor. I want to start building the Museum rooms and placing the exhibits using procedural methods instead.

From my research I'd like to think that Houdini Indie, Houdini Engine for UE4, Substance Painter and UE4 itself is all I'll need. Perhaps Fabric later if I want to add some realtime live data and proceduraly process it - if my understanding explained above is correct.

Later on I want to connect and get data from my Perception Neuron mocap suit and show performances in UE4. Anyone know of a route that would allow me to map mocap data from the Perception Neuron in to a biped model rigged in Houdini..? It's fine for this to be pre-recorded for most of my uses, but it would be great to stream in a live mocap in to UE4 that has had some procedural effects applied to a biped mesh. I'm guessing I might need to look at Fabric again for this due to Houdini Engine's lack of realtime processing.

Hope this all makes sense.
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