Venus Temple, Flip simulation + whitewater

   2072   0   0
User Avatar
Member
11 posts
Joined: Jan. 2016
Offline
Flip simulation + RBD temple
around 60 mil flip + 50 mil at the peak foam+spray +bubbles

https://vimeo.com/153490031 [vimeo.com]
pass: houdini

any suggestions how to make it more dynamic?

I will of course add camera shake in post and move camera.
and ocean waves on top of flip.

Now the simulation is 300 frames.
I think I will bump it down to 240 and make Venus statue drop faster.
Also forgot to check stick on collision at the time when i was writing out flip.
SO gonna run this simulation again.
Just wanted to ask for some suggestions because want to make it better before spending 3 days on writing this out to disk.

Amends that I`m going to make now:
* check stick on collision
*maybe bump down velocity smoothing a bit so it\s more dynamic
*extend the foam life, so it stays longer
*bump down drag force on spray


Also wanted to ask about bubbles particles.
Is there any way to simulate them but not write out to disk ?
they take more than half of all the whitewater, but I\m not gonna use them.
If I cancel bubbles at all, then I get less foam particles, because when bubbles reach the surface they turn to foam, if I understand that correctly.

Thank you.
  • Quick Links