Fbx dependency / unlocking multiple nodes

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Hi -

I've imported an FBX into my scene, and I want to unlock all of the base nodes so that the entire file is referenced, rather than being baked into the project.

How can I do this, other than digging deep down into each and every piece of geo, and unlocking the nodes? (unchecking the red flag)

Thanks!


Also - How can you replace an FBX already in your scene? i.e. i'd like to move it into my HIP directory now (should have before!)



PS this is also posted in http://forums.odforce.net/topic/25380-fbx-file-unlock-all-of-its-nodes-so-its-not-included-in-file/ [forums.odforce.net]
with some pictures…
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