GI Joe for Houdini?

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If anyone remembers GI Joe for Maya…it was quick way to get fake but high quality bounce light. Is there anything like this for Houdini?

This can be done manually where you sample the light color off of a dome so to speak. Any python script to sample color of a dome based off of the angle of a light source?
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I dont think there's much need to use a 10 year old plus technique anymore. Just drop down a env light and mantra ROP set to PBR and render.

R
Gone fishing
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