Hi there!
I've done a ball simulation and I want that the ball get melted when it pass through a grid that transfers to it a viscosity attribute.
A also made a costume flip solver that transfers the viscosity attribute and it works.
The problem that I have is that I want this two things together, but the flip solver doesn't recognise the ball simulation. I want that the ball get melted when it pass the grid and follow the inertia.
I tried to do it by reading the cache of the ball and it didn't work. I thing this could be work using a vexepression but I don't know how.
There is the .hip file to you. Hope you understand what I mean.
Any ideas?
Thanks!
melting an animated object
2368 2 1- toad
- Member
- 38 posts
- Joined: June 2015
- Offline
- MrReedSmith
- Member
- 49 posts
- Joined: Sept. 2013
- Offline
- toad
- Member
- 38 posts
- Joined: June 2015
- Offline
-
- Quick Links