melting an animated object

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Hi there!

I've done a ball simulation and I want that the ball get melted when it pass through a grid that transfers to it a viscosity attribute.

A also made a costume flip solver that transfers the viscosity attribute and it works.

The problem that I have is that I want this two things together, but the flip solver doesn't recognise the ball simulation. I want that the ball get melted when it pass the grid and follow the inertia.

I tried to do it by reading the cache of the ball and it didn't work. I thing this could be work using a vexepression but I don't know how.

There is the .hip file to you. Hope you understand what I mean.

Any ideas?

Thanks!

Attachments:
melting 1 FORO 3.hipnc.hip (831.6 KB)

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Is this what you were looking for?

Attachments:
melting_1_foro_3.hipnc_373_fix.hipnc (826.6 KB)

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yes! thank you very much!
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