flip fluid emitter scaling?

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Hi there

I'm trying to use flip for small scale splashes but am getting confused trying to scale the emitter object down to size and seeing strange behavior from the fluid source node trying to create the fluid volume.

If I have say a tube which I modify to create the emitter geometry should I scale it inside the tube node with a transform or should I scale on the tube node itself.

If I scale within the node the scalar volume created by the fluid source node is too big. If I scale at the tube node the volume is the right size and looks way more defined but there are very few particles.

I'm thinking this is all to do with object scale and particle separation but as I said I'm confused..

Any advice gratefully received.

thanks
Nigel.
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