Sweep uv how to promote

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Hello Houdini community
I was trying to do some uv stuff this ween and I got in a small problem. Since H15 in the sweep node sidefx added a new field in the output tab called “Attribute from Path”. I think they did it for vertex uv promoting. The problem now is that when you use uv texture node before the sweep with arch length spline in the texture type (on both cross section and backbone) the uvs after the sweep are not distributing as they should. To make it clear in H14 there wasn't this new feature and it worked fine. Now in H15 it doesn't.
Can someone help me with this problem

Attachments:
sweep_uv.hipnc (124.2 KB)

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Hmmm, set it to point :-?

Hope that's helpy.

Attachments:
to-point.jpg (296.0 KB)
sweep_uv_172.hipnc (124.0 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
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Attachment again…

Attachments:
to-point.jpg (296.0 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
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Thanks this helped a lot
I forgot the attributes from path

Attachments:
Capture.PNG (13.3 KB)

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