shadow map vop help

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I've generated a shadow map from a light, and inside a point vop I'm trying to use the shadowmap vop to put point color attribute “shadows” onto some geometry by piping its output into Cd.

I can't get it to work at all. Is there a trick to using this node?

Also, what is the XDSM Channel? (I assume some sort of deep shadow map channel, but the documentation doesn't even mention it.)
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Todd Boyce
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