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Hi everyone.
Im trying to make some nice scatter for me with houdini scatter and I have some questions. And first of all maybe somebody did it before, im interested in how did u do this?
I got just point scatter from houdini with several parameters, and trying to scatter objects on it, but I cant turn of Normal direction with random Rotation in the same time, cuz rotation rewrite all normals.

And as I understand there is diffrent way, doing it with instance from houdini, but how?
Edited by Konstantin Kovalenko - Aug. 19, 2016 06:47:58

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maya_2016-08-19_17-45-20.jpg (224.8 KB)

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Here are a couple of links.
http://forums.odforce.net/topic/23294-houdini-16-wishlist/?do=findComment&comment=143811 [forums.odforce.net]

http://forums.odforce.net/topic/25957-align-copy-to-primitives-normals-not-points/ [forums.odforce.net]
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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