Rest update for scatter

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I have an asset that takes a curve and creates a surface with polywire and then I scatter points on to it and use those points to copy lines that I later deform it using a noise, the problem is that if I use a rest position to drive the noise and to make it static even with the main surface deforming it doesn't work on Maya the noise keeps jittering as the surface moves, on the Houdini side it works normally is that a bug or there is a right way to make it work?
https://vimeo.com/user2163076 [vimeo.com]
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If I understand correctly, the input curve is animated, and you're trying to use both the curve from the current frame and the initial frame.

The issue is that whenever an asset is evaluated through Houdini Engine, The Houdini world only gets a snap shot of the host application world. So from the Houdini side, the mesh would appear static. So the asset only has access to geometry from the current frame. Unfortunately, this is a currently limitation of Houdini Engine.

Maybe a workaround is to have a second input for the initial curve?
Edited by awong - Sept. 9, 2016 18:27:00
Andrew / アンドリュー
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