Does anyone Bake anything anymore?

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Hi all,

I'm working on a snowy landscape, lots of tree's with snow on, thick snow covering the ground etc, that will need a few different camera moves over it.

None of the geo/lights really change between frames and raytracing all the GI and SSS every frame will get heavy quickly.

Does anyone still bake out photon maps, pointclouds and brickmaps and use the micro polygon renderer? Does this still all work out the box, I assume I'll need to switch back to old pre PBR shaders etc…

Thanks for any pointers
Martin
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