I am struggling with getting material variations with packed primitives when using a Copy SOP.
The example is a forest, e.g. a fairly complex tree with 100ks of leaves.
With the Instance object, it was possible to assign a shop_materialpath and material_override to points, e.g. to change BaseColor.
With packed primitives and the Copy SOP, adding a material_override causes mantra to completely ignore the assigned material. A way to get around this is to assign a material_stylesheet. Unfortunately, material_stylesheet causes mantra to unpack all the packed primitives which quickly exhausts all available memory.
Here is an example file: https://drive.google.com/file/d/0B3SRWSd2MwvPQndFcWhOTUlrcVE/view?usp=sharing [drive.google.com] (25M)
Any ideas would be appreciated.
packed primitives and material variations - not working :-)
1566 0 0- Niels Provos
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