Particle Surface Camera Cull Node Position

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Hi,

I was delighted to see the new Particle Fluid Surface in Houdini 15, I was just wondering if there was a reason for the camera culling to happen at the very end of the Particle Fluid Surface SOP as it would feel so much more efficient if it was happening before the actually meshing.

Right now it makes open meshes as it culls the points after the mesh was converted, bringing some bugs to software which don't like mesh with holes.


Thanks !
Chris
Edited by chistof - Dec. 13, 2016 02:05:57
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