Attaching clothes and hair to a rigged body

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Hello It is my first time rigging properly and I finally managed to rig the whole body.
Now I want to add clothes and hair to the body which I have already made.
I tried the hair simulatin and cloth simulation but both seems to take too much memory and time to simulate..

Does anyone know any cpu friendly way to attach clothes and hair to the body? The hair doesn't really have to move at all since it is short hair and I want the clothes to move together with the body but the they don't really have to act like proper cloth since it is just a shirt and pants..

The whole thing looks like the picture below. Thanks!
Edited by ALMINA - Jan. 16, 2017 13:46:03

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スクリーンショット 2017-01-15 23.21.22.png (1.5 MB)
スクリーンショット 2017-01-16 18.45.37.png (4.1 MB)

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maybe attach a low res cloth version and then map it to the high res version :-?
See the “Cloth Proxy” in the Cloth Tab in the Shelf Tools.

or, if you are not limited to houdini for cloth:
http://www.marvelousdesigner.com/ [marvelousdesigner.com]
;-)
Edited by matthias_k - Jan. 16, 2017 14:44:50

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map-to-highres.hip (289.8 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
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Thank you for your reply!
I opened your file, but fond it difficult to reproduce what you did since I have just started Houdini few months ago.
Did you use any of the shelf tools? If so can you tell me which one please!
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I tried using the cloth capture but still too slow.. Maybe I have too much polygons on my model?

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スクリーンショット 2017-01-16 19.54.19.png (4.0 MB)

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Oh I didn't see your edit! Thank you I will try that!
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Is the geo in the left the cloth proxy or the highres version :-?
Edited by matthias_k - Jan. 16, 2017 15:26:35
English is not my native language, sorry in advance for any misunderstanding :-)
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It is the high res version. I don't know how to use cloth proxy. Do you know how it works?
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The base idea is to have proxies for both,
the body and the cloth. Then the highres version
of the cloth is assigned to the lowres version.
Hope the picture is helpy.

Attachments:
Clothcapture.jpg (826.6 KB)

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I managed to simulate cloth by using polyreduce for the body and clothes but still too slow and now the body is showing through the clothes! Can someone help please!

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スクリーンショット 2017-01-16 20.37.54.png (4.9 MB)

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Okay I'll try that! Thank you very much!
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In this video i tried to show what the capture is doing:

If a point of the highres geometry is inside a given search radius,
it will get the deformation of the lowres version.

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ScreenCaptureProject56.mp4 (4.6 MB)

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And the idea is: first test and refine your sim with lowres versions,
to get faster visual feedback.
If you found nice settings, then replace them with the highres versions…
add a file node, to cache the sim on disk…
press play and go to bed…
next morning have a look at the cached sim with a nice cup of coffee.
English is not my native language, sorry in advance for any misunderstanding :-)
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Thanks!!
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I managed to simulate cloth by using polyreduce for the body and clothes but still too slow and now the body is showing through the clothes! Can someone help please!

Increase the Collision passes.

Attachments:
Collision_passes.jpg (330.5 KB)

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And have in mind: You need a lowres version, which has points on the tactical important places.
Maybe increase cloth thickness, too.
English is not my native language, sorry in advance for any misunderstanding :-)
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Maybe have a look here:
https://vimeo.com/58110566 [vimeo.com]
too.
English is not my native language, sorry in advance for any misunderstanding :-)
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Thank you!
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And here:
https://vimeo.com/59524177 [vimeo.com]
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In my opinion your final mesh is to dense, too.
Better use “Render Polygons as Subdivision”.
Or use a “Subdivide Sop” after deformation.
Edited by matthias_k - Jan. 16, 2017 16:04:12

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Smooth_in_render.jpg (331.5 KB)

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Thank you very much matthias_k!! It helps a lot!
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