Sop material override with per particle colors

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Hey, this may not be possible, but I have a material override applied to an object that I am instancing the. The material override is applied at the sop level of the object. That way I can assign per primitive materials, settings.

I want to vary the color of my instance passing the point color through the instance node. I can't seem to do this and assume its because my material override is applied at the sop level. 

I've tried adding the following to my material's base color and material override's base color. No luck.

point(“/obj/instance1/OUT”, instancepoint(), “Cd”, 0)

If I remove the sop level material override and place the material on either the instance object at object level or my instance node, the color comes through. Is there some kind of work around I could implement?

Much thanks!
Edited by mcfx - Feb. 21, 2017 14:41:04

Attachments:
color.instanc.1.hip (445.1 KB)

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