Hallo
I am Modo user looking into Houdini as a possible solution for character rigging and animation.
Obviously the new autorig looks interesting and I was wondering if it was possible to export a ‘baked’ version via fbx? The fbx needs to be either imported into Modo (until/unless Houdini becomes my renderer) as well as Unreal/Unity.
For Unreal/Unity it will be short animations like a walk cycle.
To clarify what bake means: Usually, animation is done with constraints, IK/FK and other controls. However, the exported version should only have to resulting animation with the bind skeleton. So no controls, nulls, IK, etc should be in the fbx.