ikoon As regards locking of the horizon … isn't it possible to script it somehow? The Z component of rotation should be zero, but simple “lock parameter” doesn't work. It is deeper somewhere, does it really require Sesi to implement it?
Yes it is something that needs to be implemented properly but the good news is that 3dConnexion provide a template that SESI can work from. Ideally we'll end up with the other camera modes too which help enrich the user experience.
Being able to change between target camera mode and camera mode is really useful too. Especially when setting up cameras in your scene (the camera mode is more of a first person fly through mode rather than rotating around an object).
I must admit I'm very disappointed by the 3dConnexion implementation in Houdini; it's as basic a level of support as you can get and it suffers from bad frame rates on occasions with no real explicable cause.
The main reason I stick with it is that I've set up my Radial Menus to be triggered by buttons on my SpaceMouse Pro. Really useful when modelling as I don't have to go near the keyboard.
I'm using the SpaceMouse and H16.5 on a High Sierra Mac Pro. The 3DMouse works fine in Safari but only intermittenly in Houdini and when it does work, sometimes stops working after my computer goes to sleep. I'm using it wired but the same thing happens with Bluetooth.
I regularly run multiple instances of Houdini and my 3dConnexion device works flawlessly in each viewport (16.0.750 Win 10).It might be something new that's been introduced with 16.5 or it could be platform related.
Whenever I've had problems with my 3dConnexion device I've done a clean reinstall and it's solved my problem(be sure to properly clean any remnants of the old drivers before reinstalling).
FFD There is an RFE going for this(RFE #81403), if anyone is reading this and hoping for these features submit an RFE. It would help let sidefx know there is demand for this.
Hmm, is that for implementing “Lock Horizon”? I submitted a RFE for this last week and support logged it as RFE #106266. And another one for adding a proper “flythrough” camera mode that's not constrained by a pivot/target, which was logged as RFE #106265. But yes, definitely let SideFX know that you would like to see additional support for these devices.
Also chipping in and will send a bug report. Ideally the drivers would be able to mimic Maya, as I am switching between the two constantly and the tilting camera in Houdini etc is driving me nuts. I currently can't use two hands to navigate due to injury, so the Spacemouse is my only way to orbit!