Houdini 16: Viewport Tilting

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Hey everyone! So I just downloaded the new Houdini 16 and am messing around with it now. I'm not sure what happened but after a couple minutes the world has started to tilt every time I tumble the viewport and I can't get it to stop despite resetting the camera several times. I've tried going into preferences as well, but so far none of the settings I've changed have fixed it. Does anyone know what's happening?
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If you go to Edit > Preferences > 3D Viewports, what Tumbling Method is selected? The default should be “90's Style Euler Tumbling”, which should keep the y axis straight up (or straight down if you go past the poles).
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
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do you have an object level rotation on your geo container, don't do that use a transform sop instead
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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It looks like it was the Tumbling Method. It's working alright now. Thank you very much!
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