Pulsing Geo

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Hey guys! I've run into a perplexing issue with a file that I'm working with. I have a bunch of particles creating splines then meshing it with a polywire to end up with something akin to a growing steel wool pad. The motion of the wires and the overall shape of the individual wires are how I want it, however I'm running into this weird issue that causes flickering that's most visible in renders. It seems that the width on some of the wires randomly changes so subtly that it's barely visible in a flipbook movie, and even then you have to zoom in really close to see it. I feel like I've tried everything that I can think of to mitigate the issue, but I can't seem to weed it out. I've included a sample file for you guys to look at.

I appreciate any input you may have.

Edit: Nevermind. I figured it out that the cache size on the Trail SOP wasn't high enough.
Edited by RandomGex - May 4, 2017 14:29:59
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