IPR rendering to Zbrush - crazy idea

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Hi guys,
I'm just having another look at zbrush, and it popped into my head that now Houdini has IPR rendering it wouldn't be a huge leap to think of it as a door to zbrush 2.5D pixel manipulation, ie totally awesome sculpting.
Here's why I think this. A IPR render is a pixel by pixel store of the surface of a model with depth info, i assume it is anyway otherwise the re-lighting wouldn't work. Given that all you need to add is a way to sculpt that pixel depth information and store it in a map and you basically have the core feature of zbrush - yes? no?


Anyway just thought I'd float this out there as it were…..
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