Hi.
This is one of a plug-in for 3ds max for Uv edit. the great one. and it's got really good function for packing with UV-area.
https://youtu.be/hVOU-ylpKPU?t=3m5s [youtu.be]
I really want to mimic this function with Houdini to make my works more procedural.
I think Houdini's UV-pack node is already close to the result if it had setting for area values.
So, is anyone have idea to do this?
thanks.
UV Packing Area
2387 3 0- KyuIn
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- 14 posts
- Joined: July 2017
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- Olaf Finkbeiner
- Member
- 323 posts
- Joined: Jan. 2015
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Hi Kylun,
non square layouts seem not to be possible now, but you can produce multi udim tiles.
My textures are 5 by 1. So i create 5 udim tiles and then shift the uvs so they go from 0 to 5…
Its just a work around and non square packing would be a great improvement.
You could use an external uv generator. See this thread:
https://www.sidefx.com/forum/topic/49644/ [www.sidefx.com]
kind regards
Olaf
non square layouts seem not to be possible now, but you can produce multi udim tiles.
My textures are 5 by 1. So i create 5 udim tiles and then shift the uvs so they go from 0 to 5…
Its just a work around and non square packing would be a great improvement.
You could use an external uv generator. See this thread:
https://www.sidefx.com/forum/topic/49644/ [www.sidefx.com]
kind regards
Olaf
- KyuIn
- Member
- 14 posts
- Joined: July 2017
- Offline
Olaf Finkbeiner
Hi Kylun,
non square layouts seem not to be possible now, but you can produce multi udim tiles.
My textures are 5 by 1. So i create 5 udim tiles and then shift the uvs so they go from 0 to 5…
Its just a work around and non square packing would be a great improvement.
You could use an external uv generator. See this thread:
https://www.sidefx.com/forum/topic/49644/ [www.sidefx.com]
kind regards
Olaf
It's good to know It's not possible now. and you're multi udim tiles solution works great to me.
Thank you Olaf! : )
- David Pekarek
- Member
- 17 posts
- Joined: March 2014
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UV packing to user defined rectangular areas is definitely possible. It's a feature embedded in uv-layout SOP. just watch this quickstart video:
https://www.sidefx.com/tutorials/uvlayout-quickstart-tutorial/ [www.sidefx.com]
also, gametools provide some great functionality for uv mapping:
https://www.sidefx.com/tutorials/houdini-game-dev-tools-auto-uvs/ [www.sidefx.com]
https://www.sidefx.com/tutorials/uvlayout-quickstart-tutorial/ [www.sidefx.com]
also, gametools provide some great functionality for uv mapping:
https://www.sidefx.com/tutorials/houdini-game-dev-tools-auto-uvs/ [www.sidefx.com]
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