Auto UVs SOP
Auto UVs have been the missing piece of the procedural modelling workflow, until now.
With this SOP we introduce 2 different techniques for automatically generating UVs, one based on shortest path and one on clustering.
You can download this node from the SideFX Games Development Toolset Github Page and as always feel free to leave your thoughts in the comments!
Houdini 16.5 Update
This video covers some updates to the Auto UV SOP as well as some more info on its capabilities.