I am trying to use Group Data to delete a set of Primitives on a Model Sphere. The goal is to have separate textures on multiple primitive sets on the Sphere. I would like to apply a base material to most of the Sphere, and in order to get this I need to subtract it by two Group sets I have already defined via Group nodes.
I tried the Delete node but it is not subtracting the Primitives. I've confirmed the Group data is passing thru, I just cannot seem to get it remove the actual Geometry. I can use blast nodes to remove the base but I cannot decipher how to recombine the left over Primitives (Minus my defined two groups) into one Mesh.
Thank you.
Deleting Primitives By Group
3833 5 1-
- BradASchreiber
- Member
- 117 posts
- Joined: Nov. 2011
- Offline
-
- A-OC
- Member
- 257 posts
- Joined: July 2006
- Offline
-
- BradASchreiber
- Member
- 117 posts
- Joined: Nov. 2011
- Offline
-
- jsmack
- Member
- 8177 posts
- Joined: Sept. 2011
- Offline
The material sop has ‘group’ as the first parameter on each material to be defined. In the first material, leave the group blank, this is the base material. Click the + to add a second material. Enter a group name and choose the associated material. This can be repeated as many times as needed. Each assignment is in order; later assignments override the previous ones.
-
- A-OC
- Member
- 257 posts
- Joined: July 2006
- Offline
-
- A-OC
- Member
- 257 posts
- Joined: July 2006
- Offline
-
- Quick Links


