GLSL - Rendering Points

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I've been unsuccessful so far in all my tries to render points using glsl shaders in houdini.
Here is an example file with a loaded example houdini glsl shader - any ideas that will lead me to the correct path are appreciated, I'm pretty sure I'm missing something here..
Edited by monomind - Dec. 12, 2017 16:36:06

Attachments:
glsl_point_shader_notworking.hip (76.6 KB)

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